The Battle Companion Page
Virtual d20, Battle Log, and Rulebook
Everything you need to battle with your spell book.
Roll the D20
Battle Log
Track player health and game progress
Game Notes
Rules of Combat
All players begin with •20 hp (health points) • A Battle Book • A D20 (20-sided die) • And a way to keep score • All players roll their D20 in unison. • Roll determines which page you'll cast from, and turn order (High to Low). If tie, roll to break. •On your turn, declare who you are targeting. • Then, follow instructions on the page you rolled to attack. • If attack is successful, the targeted player has a chance to defend. Roll a 12+ to block half the damage (rounded up; if half block a spell of 9 damage, take 5 damage). Roll 16+ to block full damage. • Once everyone has taken their turn, repeat until only one Player or team is left standing. Additional rules: Rolling a 1 at any point during gameplay deducts 1 hp for the roller. Rolling a 7 at any point adds 1 hp to the roller. Every Battle Book has its own unique power-up when below 10 hp; check for yours on page 21. Nat 20s on attack make the damage indefensible. Nat 20s on defense deal half the damage of blocked damage back at caster.